Francis Goeltner
Francis Goeltner
Art Director & Concept Artist
Mumbai, India

Summary

Art Director, Concept Designer and Illustrator
Worked on video games, product design, movie pitches, miniature design and illustration projects, both freelance and as full-time employee.

Key Skills:
Conceptual: Functional problem solving, environment-, prop-, vehicle-, creature- & character design, visual language development, art direction
2D: Digital painting, photo texture, sketching & ideation
3D: Soft surface, hard surface

Skills

Digital PaintingEnvironment Design3D ModelingDigital SculptingCharacter DesignDrawingSet DesignProduct DesignSketchingVehicle Design

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
ZBrush
ZBrush
Keyshot
Keyshot
Blender
Blender
Fusion 360
Fusion 360
DAZ Studio
DAZ Studio
SketchUp
SketchUp
InDesign
InDesign
Medium by Adobe
Medium by Adobe
Gravity Sketch
Gravity Sketch

Experience

  • Associate Art Director at Ubisoft Mumbai
    Mumbai, India
    November 2020 - Present

  • Art Director at FZD School of Design
    Singapore, Singapore
    May 2018 - September 2020

  • Art Director & Lead Designer at Trendlabor Netzwerk GmbH
    Regensburg, Germany
    August 2016 - April 2018

    Besides helping out with and overseeing the visual output of the marketing agency side of Trendlabor, my responsibilities focused on the artistic and product design of the newly founded VR department of the company.

  • Concept Artist at Freelance
    Andorre
    February 2016 - Present

    Concept design and illustration for several projects, among which were:

    - Pitch illustrations and artist renditions of various kinds

    - Personalized teaching and coaching

    - Several projects of engineering concepts for the MIT related Imaginarium of Technology

    - AR/VR product design concepts and illustrations for Meta Company

    - Movie pitches

    - Technical illustrations for an MIT research group

    - Miniature designs

  • Art Director & Lead Concept Artist at Batavian Studio
    Jakarta, Indonesia
    July 2014 - January 2016

    The project was called 'Grimm Odds', an Unreal Engine 4 first person survival game for PC and consoles.

    Unfortunately the production was cancelled for not-project related interpersonal reasons shortly before release, even though a major publishing contract offer existed.

  • Programmer at CipSoft GmbH
    Regensburg, Germany
    August 2006 - October 2012

  • Freelance Designer at Forgotten Dreams Design & Live Adventure e.V.
    Regensburg, Germany
    June 2004 - September 2006

    Scenery, props and armor designer for medieval reenactment / fantasy live role playing events

  • Junior Programmer at c.i.t. professionals GmbH
    Germering, Germany
    May 2004 - July 2006