The Art Monk // Mood / Sci-fi / Environment
I still can’t decide if the monk is sweeping away the fallen leaves to make his monastery more high-tech and shiny or if he is trying to cover up all the modern-ness.
Robotics & AI Physics: Robo-Newton // Illustration / Design / Scifi
A small project for a research group at the University of California (UCLA) to design a cover illustration on the topic of robots that learn physics, utilizing the power of artificial intelligence.
Very aptly put into a metaphor that is widely accessible due to the famous tale of Sir Isaac Newton having a Heureka moment under an apple tree, I designed a robot to put in the place of the esteemed father of modern physics and set up a little scene around him.
Design-wise the guiding principle for me was to keep the robot in a believable kind of Boston Dynamics look, without him drawing too much attention due to extremely high tech detail.
Transplant Walker // Sci-Fi / Cyberpunk / Props / Design
A little idea in the back of my head for some time: In a near future society with widespread transplantation technology (one might call that cyberpunk :D) clinical studies have shown, that vat grown organs and other replacement parts achieve a higher acceptance rate with the target body, if they are not out-of-the-tank blank slates, but have been “used” before. This seems to go deeper than i.e. just contraction stimulation for muscles etc. Organs that have been subjected to the correct gravity conditions, the rhythm of human locomotion or the exposure to sunlight, sound and other stimuli are adopted better in the target body.
Therefore multiple big cloning corporations developed robotic chassis that could walk their transplants around in controlled environments to make them a superior product.
Here is how such a robot could look like, in a bare chassis version, with a possible load-out of transplants, in several color variations.
Mayan Winter Mayan Winter // Alternative History / Environment / Mood / Technique Demo
This is a piece that I did for an in-class demonstration at FZD School of Design on the topic of integration of photos into your concept art workflow.
The content premise for the piece was not too complicated: I wanted to take a historic, architecture based environment and put a bit of a spin on it to make it interesting. I got inspired by images of Mayan and Aztec archaeological sites and also by my reading in the last couple of months about catastrophic climate changes in prehistoric times caused by meteorite impact. Amidst all that speculation about how our society would handle such an event, I wondered how ancient civilizations like the Mayans would have tried to deal with that and that is basically what this piece shows.
I imagined a mid-size Mayan city on the coast after a dramatic temperature drop and a couple of days of snowfall, desperately huddling together and turning to their gods, trying to placate their obvious anger with some burnt offerings.
Near Future Homicide Detective // Design / Gear / Linework & Value
Near Future Homicide Detective 02 // Design / Gear / Linework & Value
Hypothermia - The First Gear Grinders // Alternate History / London / Ice Age / Environment
Returning to one of my old projects for an environment piece about light and architecture.
In this alternate history scenario, set around 1900, industrial age Europe is hit by an ice age.
In earlier work, I have explored, how the scenario has evolved in London over 5 years of bitter winter, how people have survived and what factions have formed. This piece is a kind of an origin story moment for the religious fanatics, that would become known as “Gear Grinders” for their hatred of technology.
Depicted is the moment, in which the self-declared new Bishop of London, meets a crowd of people seeking shelter from the force of the icy storms in St.Paul’s Cathedral. The grand building has lost it’s windows to the storms and therefore is also filled with snow, but it would provide a solid place to fortify and grow into a stronghold for the zealots of the Gear Grinders on their violent crusade against technology and the use of steam power.
Warbreaker - Straw Puppet // Fantasy / Environment / Mood / Storytelling
Inspired by the first scene of Brandon Sanderson’s fantasy novel Warbreaker.
I wanted to visualize some of the magic effects, described in the book, like the depletive extraction of colors as an agent of animation of dead things together with life force in the form of breath.
Mistborn - The Final Empire - Opening Scene // Fantasy / Environment / Mood / Storytelling
Inspired by the great fantasy novels of the “Mistborn” series by Brandon Sanderson, I wanted to give it a shot and visualize a bit of this fascinating world and chose the first scene of the first book “The Final Empire”.
The Shroud - Arrival // Historical Middle Ages / Europe / Northern Italy / Black Death / Environment
Concept for a historical scene set in the middle ages during the time of the plague in northern Italy. A traveling physician arrives at sunrise in a small market town near a nobleman’s castle, which is severely haunted by the terrible disease.
Scout Mech - Schematics // Sci-fi / Vehicle / Mech / Scout Mech
Concept for a reconnaissance mech for an interstellar mercenary unit from multiple angles with unit insignia and tactical decals - first in a schematic view, and below in an action shot.