... About GRIMM ODDS
Unreal 4 first person survival game evolving around Phillip Grimm, the chief engineer of mankind's first interstellar exploration mission. Crash-landed under mysterious circumstances on an alien planet, Phillip has to survive, piece together the events and find a way to get back home.
The Environments of GRIMM ODDS
Concepts for the climatically and structurally diverse landscapes of GRIMM ODDS’ alien planet were created with the goal of maximal support for the rest of the art department, providing as many design hints for assets, terrain, lighting and game play as possible.
All artwork in this section has been created entirely by myself.
Open Swamp Land // Landscape / Swamp Zone / Open Planes
Lakeside Mountains // Landscape / Temperate Zone / Geologic Formations
River Valley // Landscape / Temperate Zone / Mood & Structure
Snowy Peaks // Landscape / Temperate Zone / High Altitude
Cliff Maze Boat Ride // Landscape / Desert Zone / Coastal Cliffs
Environment design for a coastal region, inspiring the use of a boat as game play mechanic
Hot Grove // Landscape / Swamp Zone / Mangrove Forest